mjf314 wrote: ↑March 18th, 2022, 1:56 am
I played Deus Ex for an hour, and I think I'm ready to give up. I'm in the training mission, and I ran out of grenades before I figured out what to do with them. As far as I can tell, it's impossible to complete the section without grenades, and impossible to restart the section (unless I restart from the beginning of training, which I don't want to do).
I wish there was some way to check the history of what was said, because if I forget the instructions that they gave me, then I have no idea what to do.
Even if I figure out how to finish the training, I think I'll quit anyway. This game is making me slightly nauseous. The same thing happened when I played Portal. I'm not sure why, because it doesn't happen when I play N64 games.
I have that same issue! Not with Deux Ex or Portal, those are both two of my favorite games. But with F.E.A.R. Could only play that one in 30 minute bursts because something about it gave me headaches and nausea (maybe some of the high frequencies in the sound design?).
I haven't played Deux Ex in a while, but I would be surprised if a mission required grenades. One of the things I love about the game is that there's always multiple ways designed to beat every level - or even complete simple tasks. You can play it multiple times as either an action FPS or a stealth game and get pretty different (but equally fun) experiences. It was way ahead of its time in that sense; a turning point for the concept of emergent gameplay.
Speaking of emergent gameplay, I got Elden Ring and have started it (about 15 hours in). It is so, so, so, SO beautiful.

This is an incredible gaming experience and I'm just trying to savor every minute of it.
I won't get into it too much, just want to shout out the lack of HUD. The health/etc. bars and items HUD is dynamic and only appears when you're fighting (or switching items); normally the only HUD element on screen is a compass (and the HUD itself is really cool looking and artfully done). This is already how I've been playing most open world games. For instance, with
Horizon: Zero Dawn, I started going to the settings to start turning off unnecessary HUD elements or making them dynamic because the game is so beautiful I wanted to make it more cinematic and immersive. Also I've found that with games with mini-maps, I end up just staring at the minimap the whole time and that's not as fun. Then by the time I started
Red Dead Redemption 2 I went full no-HUD from the start of the game, as it does such a great job using various animations and cinematic effects to make a HUD completely unnecessary. I'm telling you all, once you go no-HUD, you'll never want to go back.
Also, Margit the Fell Omen is a jerk, his face is stupid and no one even likes him. I'm just a friendly Tarnished going about my own damn business, trying to restore the Elden Ring or whatever, and he comes along and kills me a zillion times while trash talking me to my face the whole time. Completely unnecessary, dude.
I mean, what kind of cloak is that, even? What a fashion nightmare, am I right?