Onderhond wrote: ↑June 3rd, 2021, 11:17 am
It is a bit akin to saying that the music industry is struggling because the e-sports culture is not contributing, or would be obviously better/more formatically interesting if tik-tokers or vtubers (or their fans) were involved.
But ... they are contributing/involved? Young kids are making music all the time.
I'm not expecting some famous e-Sporter or VTuber to suddenly change professions and start making films, what I'd like to see is people embedded in that culture to contribute to the film medium. So not like Korine making a film about the "YouTube generation" as a 40-year-old outsider, but someone from within that generation making films about (and for) its own generation.
But are they e-Sporters or VTubers or fans? And does it at all matter? I'm sure there are plenty of directors interested in sports, chess, backgammon, pottery, etc. Does it matter? Is this a relevant point of interest? I really don't see/understand how it could be.
You are conflating young people and various sub-cultures
but a consumer culture jumping in and revolutionising the medium has never happened - and does generally not happen anywhere in art.
I believe you're confusing timelines there, as many of the examples I've talked about (like hiphop or EDM) only became commercialized after they'd proven to be popular for a specific audience.
I don't see how this is relevant to what we are talking about.
(And I don't think it's true - Hip Hop, as we know it, grew out of Rap and a whole range of other established music styles - and looking up Electronic Music, which I know nothing about, Wikipedia lists the 20s as the origins, and that thew rise of popular electronic music started in the late 60s, finishing in the early 80s. Under 60s-80s they list: Electronic rock, Synth-pop, Electropop, Electro music, and House music + Progressive rock, Krautrock, Space rock, and Contemporary electronic music)
How I'm understanding what you are saying is: "Hey, wouldn't it be great if (young people) who like e-sports, vtubers, etc. got involved with films - that would drastically change the medium" - and I don't see how or why this is relevant. I'm not opposed to it, and I certainly want more young people involved - but what you are presenting feels betond irrelevant.
Looking at Hip Hop, EDM, etc. these things did not grow from a different consumer group. It is not like sports fans didn't think music was made for them and created EDM or Hip Hop. Both grew out of long-established music styles and cultures and then gained popularity to the point that we started to use different labels and sub-genres.
None of this has anything to do with what you are advocating for - i.e. people with entirely different interests and lack of familiarity with the medium getting involved - and then suddenly: an incredible innovation that changed the artform. This just doesn't (generally) happen. This is not the way an artform (generally) evolves. I personally can't think of a single time it has. I'm sure it may have, especially on a small scale - but in general, no, it is not happening - and in general, innovation comes from people who have a strong connection to the medium (or a strongly adjacent medium, like say an aeroplane manufacturer getting involved in cars, theatre people doing films, etc.).